XRForges
Real-time environments for advertising, film, VR and live shows, built in Unreal Engine by Fabien Fovel, senior realtime artist.
Selected work
Open a project to see what I built on it: breakdowns, making-of and videos.
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Avatar: The Last Airbender
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Yo Gabba Gabbaland!
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Time Bandits
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Here
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Ultimate T. Rex VR Experience
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The Muppets Mayhem
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Those About to Die
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Zargoon
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Barbara Sturm Experience
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The Macallan Experience
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Richard the Stork 2
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PwC
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Ghibli Concert
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Gladiators: Warriors of the Ancient World
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Phish at the Las Vegas Sphere
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Hercules
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Unreal Engine plugins
Tools I build to speed up real-time work, coming soon on Fab. See all 9 plugins
More credits
My latest projects first, then earlier work without a project page yet. The full list is on the About page.
2026
- Vexture Studio · PwC Realtime Artist 3D environments for a PwC commercial and digital sets for LED-wall virtual production.
- Zargoon Show · Hercules Realtime / immersive theatre Interactive screen content reacting to live actors, including chase sequences, for a play inspired by Hercules.
- Golden Wolf · Phish at Sphere, Las Vegas Collaborator Concert project for Phish at the Las Vegas Sphere.
- XRForges Unreal Engine plugins Tools development Eight Unreal Engine plugins built with AI assistants, from one-click lighting and PCG scatters to scene fixes. Coming to Fab.
2021–2025
- Punctum Image · Škoda Realtime Artist A 3D environment in Unreal Engine for Škoda.
- MF Creative · Seabourn 3D Environment Artist Antarctic and Amazonian environments in Unreal Engine.
- MadoXR · Naps & Bosh Realtime Artist Space-station environments for the Malluné music video, in a one-week collaboration.
What I build
Virtual production
Unreal Engine environments for LED volume stages: layout, blocking, set dressing and optimisation for real-time playback.
VR experiences
Complete environments for brand and entertainment VR, from first blocking to final polish.
Live shows
Real-time scenes synced with performers on stage, for theatre, concerts and large LED walls.
Advertising
Set dressing, lighting and animation for commercials and brand experiences, from PwC to Škoda.
Unreal Engine plugins
Plugins, scripts and AI-assisted automation for lighting, PCG, set dressing and scene fixes. See the plugins
Training
Unreal Engine instruction, alongside production work.
Software: Unreal Engine, Photoshop, Illustrator, InDesign, After Effects, Lightroom. AI tools: Claude, ChatGPT, Manus.
About
I’m Fabien Fovel, a senior realtime artist working in Unreal Engine. I bring stories to life through real-time environments for advertising, film, VR and live shows, combining Unreal Engine artistry, AI-assisted automation and a passion for teaching.
I’ve set-dressed LED volume stages at DNEG and Dimension Studio, led the Unreal Engine work on National Geographic’s Gladiators, and directed the visuals of a Ghibli concert at StageMagic.
Have a world to build?
fabien.xrforges@gmail.comBased in Belgium. Available for advertising, film, VR and live projects worldwide, and for Unreal Engine training.





